top of page
TactraFlex
TALK TO OUR TEAM
Woman in XR glasses reaching toward the camera wearing a TactraFlex haptic glove

THE FUTURE OF XR

IN YOUR

HANDS

PRODUCT

THE TACTRAFLEX™ HAPTIC GLOVE SYSTEM

Tendon-driven force feedback. 22-point vibrotactile array. Under 150g. Wireless BLE 5.0.
OpenXR-compatible SDK. Built for enterprise XR.

Woman in a VR headset reaching out with a TactraFlex glove, tracked by the headset's native hand tracking

CORE INNOVATION

BUILT FOR THE
TRACKING ALREADY
ON YOUR HEADSET

The only force-feedback glove engineered to maintain low profile — fully compatible with native optical hand tracking on Quest, Vision Pro, Pico, and modern headsets.

VIBROTACTILE ARRAY

22 INDEPENDENT
HAPTIC ZONES

Vibrotactile actuators across all five fingers and the palm. Each independently addressable for texture, impact, and directional contact cues at fingertip resolution.

Diagram of the 22 independent vibrotactile actuator zones across the TactraFlex glove

FORCE FEEDBACK

TENDON-DRIVEN
RESISTANCE YOU
CAN FEEL

Precision cable-driven resistance through three independent motorized channels — thumb, index, middle–ring.
Operators feel boundaries, grip resistance, and constraints.

MECHANICAL FEEDBACK

REALISTIC
FORCE AT YOUR
FINGERTIPS

A unique patented mechanism delivers resistance directly to the finger pads—the harder you squeeze, the more force you feel.

DEPLOYABILITY

UNDER 150G. ZERO
INFRASTRUCTURE

Fully wireless BLE 5.0. No cables, tracking pucks, air compressors, or tethered processing.
Deploys in minutes, not months.

SPECIFICATIONS

TECHNICAL
DETAILS

Haptic Latency
<35ms wireless
IP
Patent issued July 2026
Battery
Multi-hour Rechargeable Li-ion
Weight
<150g per glove
Headsets
Quest 3/3S/Pro, Pico 4E/4Ultra, HTC Vive Focus 3/XR Elite/Focus Vision
Force Feedback
3-channel tendon-driven cable resistance · 100 N actuator holding force per channel
SDK
OpenXR-compatible
Connectivity
Bluetooth Low Energy 5.0
Tracking
Native optical hand tracking + onboard sensor fusion
Vibrotactile Actuators
22 actuators (independently addressable)

FOR DEVELOPERS

YOUR SCENES.
NOW WITH TOUCH.

The TactraFlex SDK plugs into Unity and the hand tracking your headset already runs. A few lines of C# add grip resistance and fingertip haptics to the scenes you've already built.

EXPLORE THE SDK

●  ●  ●    GripHaptics.cs

using TactraFlex;
using UnityEngine;

public class GripHaptics : MonoBehaviour
{
    public void OnGrab()
    {
        var glove = TactraFlexDevice.right;
        if (glove == null) return;

        // Tendon brakes: middle/ring/pinky, index, thumb (0–100)
        glove.UpdateAllForceFeedback(new[] { 60, 80, 70 });

        // Any of the 22 vibration zones (0–100)
        glove.UpdateVibration(HandPosition.IndexDistal, 75);
        glove.UpdateVibration(HandPosition.ThumbDistal, 75);
    }

    public void OnRelease()
    {
        TactraFlexDevice.right?.UpdateAllForceFeedback(0);
        TactraFlexDevice.right?.UpdateAllVibrations(0);
    }
}

01.

VIBRO-
TACTILE
LAYER

22 vibrotactile actuators —
texture, impact, surface cues

02.

FORCE
FEEDBACK
LAYER

3-channel tendon system - grip,
resistance, boundaries

Bluetooth Low Energy 5.0 wireless connectivity

BLE Communication

Bluetooth 5.0, sub-20ms
latency, wireless

DUAL-MODE ARCHITECTURE

Two complementary systems — spatial precision of vibrotactile feedback combined with physical resistance of tendon-driven force.

WHY APPROACH MATTERS

NOT ALL HAPTICS ARE CREATED EQUAL

Feature
TactraFlex™ Hybrid
Vibration-Only Gloves
Exoskeleton Gloves
Force resistance
✓
✗
✓
Optical tracking
✓
✓
✗
Under 200g, wireless
✓
✓
✗
Tendon-driven resistance
✓
✗
✗
22-zone vibrotactile
✓
✗
✗
OpenXR, enterprise ready
✓
✗
✗
Builds muscle memory
✓
✗
✗
bottom of page