
THE FUTURE OF XR
IN YOUR
HANDS

PRODUCT
THE TACTRAFLEX™ HAPTIC GLOVE SYSTEM
Tendon-driven force feedback. 22-point vibrotactile array. Under 150g. Wireless BLE 5.0.
OpenXR-compatible SDK. Built for enterprise XR.

CORE INNOVATION
BUILT FOR THE
TRACKING ALREADY
ON YOUR HEADSET
The only force-feedback glove engineered to maintain low profile — fully compatible with native optical hand tracking on Quest, Vision Pro, Pico, and modern headsets.

VIBROTACTILE ARRAY
22 INDEPENDENT
HAPTIC ZONES
Vibrotactile actuators across all five fingers and the palm. Each independently addressable for texture, impact, and directional contact cues at fingertip resolution.


FORCE FEEDBACK
TENDON-DRIVEN
RESISTANCE YOU
CAN FEEL
Precision cable-driven resistance through three independent motorized channels — thumb, index, middle–ring.
Operators feel boundaries, grip resistance, and constraints.
MECHANICAL FEEDBACK
REALISTIC
FORCE AT YOUR
FINGERTIPS
A unique patented mechanism delivers resistance directly to the finger pads—the harder you squeeze, the more force you feel.

DEPLOYABILITY
UNDER 150G. ZERO
INFRASTRUCTURE
Fully wireless BLE 5.0. No cables, tracking pucks, air compressors, or tethered processing.
Deploys in minutes, not months.
SPECIFICATIONS
TECHNICAL
DETAILS
Haptic Latency | <35ms wireless |
IP | Patent issued July 2026 |
Battery | Multi-hour Rechargeable Li-ion |
Weight | <150g per glove |
Headsets | Quest 3/3S/Pro, Pico 4E/4Ultra, HTC Vive Focus 3/XR Elite/Focus Vision |
Force Feedback | 3-channel tendon-driven cable resistance · 100 N actuator holding force per channel |
SDK | OpenXR-compatible |
Connectivity | Bluetooth Low Energy 5.0 |
Tracking | Native optical hand tracking + onboard sensor fusion |
Vibrotactile Actuators | 22 actuators (independently addressable) |
FOR DEVELOPERS
YOUR SCENES.
NOW WITH TOUCH.
The TactraFlex SDK plugs into Unity and the hand tracking your headset already runs. A few lines of C# add grip resistance and fingertip haptics to the scenes you've already built.
● ● ● GripHaptics.cs
using TactraFlex;
using UnityEngine;
public class GripHaptics : MonoBehaviour
{
public void OnGrab()
{
var glove = TactraFlexDevice.right;
if (glove == null) return;
// Tendon brakes: middle/ring/pinky, index, thumb (0–100)
glove.UpdateAllForceFeedback(new[] { 60, 80, 70 });
// Any of the 22 vibration zones (0–100)
glove.UpdateVibration(HandPosition.IndexDistal, 75);
glove.UpdateVibration(HandPosition.ThumbDistal, 75);
}
public void OnRelease()
{
TactraFlexDevice.right?.UpdateAllForceFeedback(0);
TactraFlexDevice.right?.UpdateAllVibrations(0);
}
}


01.
VIBRO-
TACTILE
LAYER
22 vibrotactile actuators —
texture, impact, surface cues
02.
FORCE
FEEDBACK
LAYER
3-channel tendon system - grip,
resistance, boundaries

BLE Communication
Bluetooth 5.0, sub-20ms
latency, wireless
DUAL-MODE ARCHITECTURE
Two complementary systems — spatial precision of vibrotactile feedback combined with physical resistance of tendon-driven force.
WHY APPROACH MATTERS
NOT ALL HAPTICS ARE CREATED EQUAL
Feature | TactraFlex™ Hybrid | Vibration-Only Gloves | Exoskeleton Gloves |
|---|---|---|---|
Force resistance | ✓ | ✗ | ✓ |
Optical tracking | ✓ | ✓ | ✗ |
Under 200g, wireless | ✓ | ✓ | ✗ |
Tendon-driven resistance | ✓ | ✗ | ✗ |
22-zone vibrotactile | ✓ | ✗ | ✗ |
OpenXR, enterprise ready | ✓ | ✗ | ✗ |
Builds muscle memory | ✓ | ✗ | ✗ |
